It also has almost no english speaking community support. It is very stubborn and you have to use 'tricks' for just about everything you want to do, but it could produce a 'game'. Im taking game design next school year, so if my job doesnt get in the way im going to get a production team going. I'm hung up on the combo system a little bit, so I'm studying the Salty Cupcakes streams that Alex Ahad does.Īlso, If all goes well, I'm planning stage transitions and breakable items, nothing Netherrealm style though. My favorite idea so far is a charge character that has a "charge meter," the longer the charge, the stronger the move. I'm currently trying to make every character have a unique factor, as my main inspiration is from ArcSys games.
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And as an incentive to promote aggressive play, there will be a "momentum" meter that increases when opponents attack each other, when this momentum meter is full, either player can do their "Danger move" a super move that's power is reliant on how much meter the player has( A full meter makes a danger move instant kill) A danger move will be unblockable, sort of like a Raging Demon. Planned mechanics include rolls, dodges and parries on the defensive side. My play style inspiration is akin to Arc System games, especially P4a and BBCS. You want the rundown, I have notes for days:
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Heck, if you need even more reasons I suppose I can list off a few of the perks. So yeah, you should totally join this fine community they’ve established here. I wonder what makes you so special perhaps you have some super power and are destined to save the universe! Just kidding, they told me to find you because you have nice hair and they want to harvest it to create the perfect hair. You must be something special for them to hire me and come find out. They call me Norman the Exp ressionless and I was instructed to seek you out, the wanderer.